From: Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study
N = 644 N (%) | |
---|---|
Play status | |
Players | 243 (37.7%) |
Ex-players | 178 (27.6%) |
Non-players | 223 (34.6%) |
Sex | |
Male | 275 (48.2%) |
Female | 296 (51.8%) |
Missing/reject | 73 |
Age (years) | |
Under 18 | 75 (13.1%) |
18–25 | 416 (72.5%) |
26–30 | 46 (8.0%) |
31–40 | 29 (5.1%) |
41–50 | 6 (1.0%) |
51–60 | 2 (0.3%) |
Missing/reject | 70 |
Academic program attending | |
Full-time bachelor’s degree | 387 (70.1%) |
Full-time postgraduate degree | 85 (15.4%) |
Part-time postgraduate degree | 44 (8.0%) |
Higher diploma | 36 (6.5%) |
Missing/reject | 92 |
Employment status | |
Not working | 277 (49.1%) |
Working full-time | 95 (16.8%) |
Working part-time | 192 (34.0%) |
Missing/reject | 80 |