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Table 2 Play behaviors and health discomforts between players and ex-players

From: Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study

 

Players group

Ex-players Group

Chi-square

P

N (%)

N (%)

χ2

Time spent each day in playing Pokémon Go

 ≤15 min

37 (15.2%)

40 (22.5%)

7.54

0.274

 16–30 min

48 (19.8%)

40 (22.5%)

  

 31–60 min

61 (25.2%)

30 (16.9%)

  

 >60 min to 2 h

46 (18.9%)

30 (16.9%)

  

 2–3 h

26 (10.7%)

16 (9.0%)

  

 3–4 h

14 (5.8%)

13 (7.3%)

  

 ≥4 h

11 (4.5%)

9 (5.1%)

  

Frequency in staying outdoors to play Pokémon Go

 Never

50 (20.6%)

51 (28.7%)

20.43

<0.001

 Rarely

69 (28.4%)

75 (42.1%)

  

 Sometimes

100 (41.2%)

40 (22.5%)

  

 Most of the time

24 (9.9%)

12 (6.7%)

  

Time spent each day in staying outdoors to play Pokémon Go

 0 min

50 (20.6%)

51 (28.7%)

9.34

0.096

 ≤15 min

37 (15.2%)

24 (13.5%)

  

 16–30 min

42 (17.3%)

33 (18.5%)

  

 31 – 60 min

52 (21.4%)

21 (11.8%)

  

 >60 min – 2 hr

35 (14.4%)

24 (13.5%)

  

 ≥2 h

27 (11.1%)

25 (14.0%)

  

Frequency in walking/ jogging to catch Pokémon, go to Pokéstops or Gyms

 Never

67 (27.6%)

70 (39.3%)

13.06

0.005

 Rarely

72 (29.6%)

60 (33.75)

  

 Sometimes

80 (32.9%)

33 (18.5%)

  

 Most of the time

24 (9.9%)

15 (8.4%)

  

Time spent each day in walking/ jogging to catch Pokémon, go to Pokéstops or Gyms

 0 min

67 (27.6%)

70 (39.3%)

11.26

0.046

 <10 min

52 (21.4%)

36 (20.2%)

  

 10–20 min

48 (19.8%)

34 (19.1%)

  

 21–30 min

37 (15.2%)

13 (7.3%)

  

 31–60 min

24 (9.9%)

12 (6.7%)

  

 ≥1 h

15 (6.2%)

13 (7.3%)

  

Frequency in walking/jogging to hatch eggs

 Never

92 (37.9%)

99 (55.6%)

22.09

<0.001

 Rarely

76 (31.3%)

56 (31.5%)

  

 Sometimes

58 (23.9%)

20 (11.2%)

  

 Most of the time

17 (7.0%)

3 (1.7%)

  

Health discomforts

 Eye strain

28 (11.5%)

22 (12.4%)

0.07

0.879

 Neck pain

22 (9.1%)

11 (6.2%)

1.17

0.360

 Shoulder pain

18 (7.4%)

13 (7.3%)

0.002

1.000

 Wrist pain

10 (4.1%)

2 (1.1%)

3.32

0.080

 Finger fatigue

18 (7.4%)

7 (3.9%)

2.22

0.150

 Leg pain/tiredness

30 (12.3%)

7 (3.9%)

9.07

0.003

 Mental tiredness/weariness

15 (6.2%)

15 (8.4%)

0.79

0.444

 None

164 (67.5%)

136 (76.4%)

3.99

0.050

Game continuationa

 Few days—a week

18 (7.7%)

NA

  

 2–3 weeks

19 (8.1%)

   

 1 month

20 (8.5%)

   

 2–3 months

23 (9.9%)

   

 4–12 months

16 (6.8%)

   

 >I year

28 (12.0%)

   

Don’t know

110 (47.0%)

   

Missing

9

   
 

T-test

P

 

Players Group

Ex-players group

Mean ± SD

Mean ± SD

Estimated time spent in walking/ jogging to catch Pokémon, go to Pokéstops or Gyms (min/week)

All respondents in the group

98.43 ± 151.21

68.23 ± 141.82

0.038

 
 

Players Group

Ex-players group

Mean ± SD

P

Mean ± SD

P

Prior walking/jogging frequencies

 Never/rarely

108.19 ± 158.21

0.351

70.39 ± 148.25

0.838

 Sometimes/most of the time

89.88 ± 145.43

 

66.02 ± 135.73

 
  1. Refers to play behaviors of players in the last 7 days, and play behaviors of ex-players when they were still playing Pokémon Go
  2. aThe question on game continuation is for players only