From: Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study
Players group | Ex-players Group | Chi-square | P | |
---|---|---|---|---|
N (%) | N (%) | χ2 | ||
Time spent each day in playing Pokémon Go | ||||
≤15 min | 37 (15.2%) | 40 (22.5%) | 7.54 | 0.274 |
16–30 min | 48 (19.8%) | 40 (22.5%) | ||
31–60 min | 61 (25.2%) | 30 (16.9%) | ||
>60 min to 2 h | 46 (18.9%) | 30 (16.9%) | ||
2–3 h | 26 (10.7%) | 16 (9.0%) | ||
3–4 h | 14 (5.8%) | 13 (7.3%) | ||
≥4 h | 11 (4.5%) | 9 (5.1%) | ||
Frequency in staying outdoors to play Pokémon Go | ||||
Never | 50 (20.6%) | 51 (28.7%) | 20.43 | <0.001 |
Rarely | 69 (28.4%) | 75 (42.1%) | ||
Sometimes | 100 (41.2%) | 40 (22.5%) | ||
Most of the time | 24 (9.9%) | 12 (6.7%) | ||
Time spent each day in staying outdoors to play Pokémon Go | ||||
0 min | 50 (20.6%) | 51 (28.7%) | 9.34 | 0.096 |
≤15 min | 37 (15.2%) | 24 (13.5%) | ||
16–30 min | 42 (17.3%) | 33 (18.5%) | ||
31 – 60 min | 52 (21.4%) | 21 (11.8%) | ||
>60 min – 2 hr | 35 (14.4%) | 24 (13.5%) | ||
≥2 h | 27 (11.1%) | 25 (14.0%) | ||
Frequency in walking/ jogging to catch Pokémon, go to Pokéstops or Gyms | ||||
Never | 67 (27.6%) | 70 (39.3%) | 13.06 | 0.005 |
Rarely | 72 (29.6%) | 60 (33.75) | ||
Sometimes | 80 (32.9%) | 33 (18.5%) | ||
Most of the time | 24 (9.9%) | 15 (8.4%) | ||
Time spent each day in walking/ jogging to catch Pokémon, go to Pokéstops or Gyms | ||||
0 min | 67 (27.6%) | 70 (39.3%) | 11.26 | 0.046 |
<10 min | 52 (21.4%) | 36 (20.2%) | ||
10–20 min | 48 (19.8%) | 34 (19.1%) | ||
21–30 min | 37 (15.2%) | 13 (7.3%) | ||
31–60 min | 24 (9.9%) | 12 (6.7%) | ||
≥1 h | 15 (6.2%) | 13 (7.3%) | ||
Frequency in walking/jogging to hatch eggs | ||||
Never | 92 (37.9%) | 99 (55.6%) | 22.09 | <0.001 |
Rarely | 76 (31.3%) | 56 (31.5%) | ||
Sometimes | 58 (23.9%) | 20 (11.2%) | ||
Most of the time | 17 (7.0%) | 3 (1.7%) | ||
Health discomforts | ||||
Eye strain | 28 (11.5%) | 22 (12.4%) | 0.07 | 0.879 |
Neck pain | 22 (9.1%) | 11 (6.2%) | 1.17 | 0.360 |
Shoulder pain | 18 (7.4%) | 13 (7.3%) | 0.002 | 1.000 |
Wrist pain | 10 (4.1%) | 2 (1.1%) | 3.32 | 0.080 |
Finger fatigue | 18 (7.4%) | 7 (3.9%) | 2.22 | 0.150 |
Leg pain/tiredness | 30 (12.3%) | 7 (3.9%) | 9.07 | 0.003 |
Mental tiredness/weariness | 15 (6.2%) | 15 (8.4%) | 0.79 | 0.444 |
None | 164 (67.5%) | 136 (76.4%) | 3.99 | 0.050 |
Game continuationa | ||||
Few days—a week | 18 (7.7%) | NA | ||
2–3 weeks | 19 (8.1%) | |||
1 month | 20 (8.5%) | |||
2–3 months | 23 (9.9%) | |||
4–12 months | 16 (6.8%) | |||
>I year | 28 (12.0%) | |||
Don’t know | 110 (47.0%) | |||
Missing | 9 |
T-test | P | |||
---|---|---|---|---|
Players Group | Ex-players group | |||
Mean ± SD | Mean ± SD | |||
Estimated time spent in walking/ jogging to catch Pokémon, go to Pokéstops or Gyms (min/week) All respondents in the group | 98.43 ± 151.21 | 68.23 ± 141.82 | 0.038 |
Players Group | Ex-players group | |||
---|---|---|---|---|
Mean ± SD | P | Mean ± SD | P | |
Prior walking/jogging frequencies | ||||
Never/rarely | 108.19 ± 158.21 | 0.351 | 70.39 ± 148.25 | 0.838 |
Sometimes/most of the time | 89.88 ± 145.43 | 66.02 ± 135.73 |