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Table 4 Factors determine play statuses of Pokémon Go using multinomial logistic regression

From: Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study

 

Players

OR (95% CI)

P

Ex-players

OR (95% CI)

P

Age (years)

 <18

2.94 (0.95–9.14)

0.062

4.05 (1.13–14.56)

0.032

 18–25

3.28 (1.28–8.40)

0.013

3.17 (1.03–9.72)

0.044

 26–30

2.34 (0.79–6.94)

0.125

1.43 (0.37–5.58)

0.604

 ≥31

1.00

 

1.00

 

Employment status

 Not working

0.97 (0.59–1.59)

0.902

1.16 (0.70–1.95)

0.565

 Working full-time

0.78 (0.39–1.57)

0.483

0.51 (0.22–1.17)

0.114

 Working part-time

1.00

 

1.00

 

Staying outdoors prior to playing Pokémon Go

 Never

10.51 (1.12–98.57)

0.039

17.57 (1.81–170.64)

0.013

 Rarely

4.00 (1.95–8.23)

<0.001

3.34 (1.53–7.28)

0.002

 Sometimes

1.56 (0.83–2.91)

0.164

1.57 (0.80–3.09)

0.188

 Most of the time

1.00

 

1.00

 

Walking/jogging prior to playing Pokémon Go

 Never

3.64 (0.84–15.80)

0.085

1.93 (0.39–9.56)

0.420

 Rarely

3.88 (1.86–8.05)

<0.001

3.62 (1.67–7.87)

0.001

 Sometimes

1.72 (0.93–3.19)

0.084

1.34 (0.69–2.61)

0.394

 Most of the time

1.00

 

1.00

 
  1. Reference category: non-players