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Table 5 Factors determine whether respondents continued playing Pokémon Go using binary logistic regression

From: Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study

 

Players

OR (95% CI)

P

Nos of days played/week (days)

 1–3

1.00

 

 4–7

1.87 (1.21–2.90)

0.005

Frequency in staying outdoors to play Pokémon Go in the last 7 days

 Never

1.00

 

 Rarely

0.74 (0.40–1.39)

0.350

 Sometimes

1.57 (0.70–3.55)

0.277

 Most of the time

1.48 (0.44–4.98)

0.530

Frequency in walking/jogging to catch Pokémon, go to a Pokéstop or a Gym

 Never

1.00

 

 Rarely

0.11 (0.01–1.94)

0.132

 Sometimes

0.12 (0.01–2.17)

0.152

 Most of the time

0.08 (0.004–1.47)

0.088

Time spent each day in walking/jogging to catch Pokémon, go to a Pokéstop or a Gym

 0 min

1.00

 

 <10 min

10.30 (0.60–175.79)

0.107

 10–20 min

5.95 (0.36–98.36)

0.212

 21–30 min

8.95 (0.52–153.15)

0.130

 31–60 min

5.35 (0.31–92.09)

0.248

 1–2 h

3.19 (0.19–53.93)

0.421

Frequency in walking/jogging to hatch eggs

 Never

1.00

 

 Rarely

1.53 (0.87–2.67)

0.140

 Sometimes

2.25 (1.05–4.83)

0.038

 Most of the time

6.62 (1.54–28.53)

0.011

Leg pain/tiredness

 Yes

1.00

 

 No

0.43 (0.17–1.08)

0.071